Popularity grew around the world with the first US escape game facility opening in 2012. According to Market Watch, the first of its kind was called “Real Escape Game,” and it opened in Japan in 2007. The enduring popularity of escape-the-room video games led to the development of real life escape room attractions. Crimson Room (2004) by Toshimitsu Takagi helped popularize the “escape the room” format of video games. Browser-based flash games like Crimson Room and its many imitators released in the early 2000s firmly established escape rooms as a popular indie game genre. The format of escape the room games (also called “room escape”) didn’t catch on in a big way until more than a decade later. Players take the role of someone who is trapped in an outhouse and must solve a simple puzzle to open the door. In 1988, a text-based adventure game titled Behind Closed Doors was released for the ZX Spectrum. The escape room subgenre as we know it on film took form in the late 2010s, but the roots of the format reside within video games. Escape Room (2019) director Adam Robitel didn’t realize escape rooms were so popular until after he read the film’s script. Most escape room movies heighten the tension by adding time limits, traps, and a death penalty for failure, but those additions aren’t technically required. At its most basic, an escape room movie is about a group of people locked inside a room or building who must solve puzzles or riddles in order to go free. Escape room movies, as a category, blend elements of survival games and isolation horror films.
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